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For those who are playing the game, I have decided to add a Walkthrough Guide. This game was intended to allow the player to decide where and when they want to do things. The Town is open for exploration although some areas may require progression in the storyline to fully unlock. The following Walkthrough is just how I, the creator, play through the game. You can play and do whatever you want.

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PC Controls:

Space = Enter/Select

Esc = Cancel/Menu

Arrow Keys = Up, Down, Left, Right

Z = Run

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Walkthrough 1:
A Drug deal with Destiny

After the initial epilogue, we join our main character Lucky Jay in the process of meeting with the local weed dealer outside of town in the woods. Lucky questions the quality and pricing of the bud on offer showing the audience he is no amateur when it comes to this stuff.

 

Before the transaction can be completed, the meeting is interrupted by the dreaded Patrol Interrogate Guard Soldiers aka the P.I.G.S. Lucky and his dealer flee into the woods. Lucky discovers the dealer has ditched or dropped his sack allowing Lucky to come up. The dealer gets caught by the P.I.G.S. while they continue to search the woods for Lucky.

 

Lucky quickly dispatches a ravenous rat with rabies before stumbling upon an injured man alone in the woods. The man has been shot and mysteriously entrusts Lucky with the task of returning an illegal but stinky cannabis plant to its owner Toker Haze. Lucky has no idea who Toker Haze is but agrees before the man dies.

 

Lucky wanders the woods with the plant placed carefully in his backpack. As he approaches the outskirts of the entrance to town, a lone PIG catches up to Lucky and forces him to fight. Using his trusted skateboard as a weapon Lucky defeats the PIG. At the entrance to town Lucky is stopped by the town's local gang members. They smell weed and confiscate the dealer's stash Lucky found in the woods.

 

Luckily, they miss the plant in his backpack. Once back at home, Lucky puts the plant in his closet, takes a much-needed bong rip and sets out to find the mysterious Toker Haze.

This is a map of Amethyst woods in Kush Quest

Walkthrough 2:
Amethyst Street Oddjobs

After watering the weed plant in the closet, Lucky leaves his apartment to set out for the day. He is quickly approached by his coworker Victor. Apparently Lucky is late for work. Before Lucky can return to his apartment and change into his work clothes he is caught by his landlord. Lucky's rent is due, but he has no money.

 

Victor has told Lucky about a painting job. It's across the street from the apartment building and a few houses down. After a quick painting mini game Lucky is paid by the homeowner and the work day is over for the day. Lucky changes into his casual clothes and then heads over the local town cafe.

 

In the cafe Lucky meets Chef Ramsey. Chef is his usual angry self but gives Lucky a small chore. Lucky heads over to the Vons market next door to retrieve Chef's supply order. Lucky brings the order back to Chef and Chef gives Lucky a cooking set. This unlocks cooking craft at Lucky's home. Lucky returns home and goes to sleep.

 

The next morning, he changes into his work clothes and walks outside. A nearby neighbor approaches Lucky and requests him and his coworkers paint the interior of her home. After gathering the guys back at the apartment building Lucky and the guys paint the interior.

 

After completing the paint job, Lucky sneaks into the homeowners backyard to find skateboard wheels. Then he finds a pair of skateboard trucks in a nearby tree. With the skateboard wheels and trucks Lucky is able to put his board back together and this unlocks skateboarding. Lucky heads back to his apartment on his skateboard and goes to bed, ending another day.

Kush Quest 2023 map 1 Amethyst Town.png

Walkthrough 3:
A Summoner without a Summon

As Lucky goes to sleep on day 2, the game shifts focus and the player takes control of the games other lead character, Jacob. Jacob goes to school at the Hollyweed Avatar Academy, a school for summoners. Every student at the Academy has their very own magic creature that follows them around and obeys their commands. Similar to a Pokémon. Unfortunately for Jacob he is the only student at the academy who has not discovered his avatar yet.

 

Jacob is invited by one of the older students to sneak out at night and meet in the academy's ancient library hidden behind the Hollyweed sign. Once inside the library Jacob's friend Mia tells him that smoking weed can help trigger a summoner to find his avatar.

 

Jacob hits a bong for the first time and within seconds he's magically transported to another dimension. Or perhaps it's all a hallucination in his head. After a quick exploration of the mystical land known as the Avatar Realm, Jacob stumbles across three baby dragons. Jacob is instructed to select the avatar that speaks to him.

 

(My favorite is Torch so whenever playing through the game I always select the same avatar, but the choice is up to the player. There is only a very slight difference between each choice. Torch is slightly better at Attacking; Sprout has a better defense and Squirt is better magic. You can pick what suits you. Later in the game you can unlock the ones you missed so don't stress too much on which you pick.)

 

After selecting his avatar, Jacob is faced with a challenge where he must fight the spirit of his avatar and prove his worth. This is a very easy fight. Easier if you pick up the armor and shoes I show in the video.

 

Once Jacob proves his worth he is transported back to the library. Was it all a dream? Apparently not because now he has his avatar beside him. Mia congratulates Jacob and the scene ends. To be Continued...

Kush Quest 2025 map 27 Avatar Academy Li

Walkthrough 4:
The Elmo Cholo Eliminator

Jacob discovers his avatar and then the game switches back to Lucky waking up in his bed at home. As he exits, Hector his coworker is right outside the door with another painting job in town. Lucky is also surprised by the landlord. She wants her rent money.

 

Lucky goes over to the landlord's door and pays the rent. After completing another painting job, Lucky travels to the town park where trouble is a foot. A local woman has lost her daughter and needs someone to explore the trail around the park to find her. Secret tip, buy a better weapon at the pawn shop. I am favorable to Element skateboards.

 

Lucky picks up a new stronger skateboard deck and heads into the woods. Lucky quickly finds the missing girl. She tells Lucky there is a monster nearby that scared her. Soon a weirdo (possible pedo) dressed as Elmo attacks them. Lucky beats the shit out of the Elmophile and rescues the girl. Lucky returns the girl to her mother at home. Lucky goes home and sleeps another night.

 

In the morning as he is walking down the street the local Chef, Chef Boyardee comes up to Lucky and requests to hire him and the crew to paint Chef Ramsey's luxury home. Lucky alerts Hector to the job back at the apartment building. He then heads of the Chef Ramsey's house.

 

Outside a local gang member is waiting for Lucky. News has spread about all the money Lucky has been making painting houses and the local gang wants a cut. Lucky doesn't pay and ends up fighting the cholo enforcer. After Lucky dispatches his attacker, the gang member assures him, this isn't over, before fleeing.

 

Lucky goes inside and paints the interior of the chef's home. After a long day of kicking ass and painting houses, he retires to his studio apartment for bed.

Kush Quest 2023 map 1 Amethyst Town.png

Walkthrough 5:
Jacob learns new Trix

Last time we left off Lucky went to sleep and the story has transferred over to Jacob at the Avatar Academy. Jacob is told by his friend Mia that she has been assigned to be his mentor. They meet up in the Avatar Academy Library. Mia tells Jacob in order to progress in his training he must complete the sacred Summoner ritual of eating a magic mushroom.

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Jacob eats the mushroom and begins to hallucinate. Mentally and visually for our player, He goes to the land of his avatar Torch. He approaches him and absorbs a new ability from Torch. Then Jacob returns to the Library with Mia. This new ability allows Jacob to summon Torch in battle to deliver a stronger fireball attack. (Side note this is a good attack and can hurt multiple enemies at once but eats up MP quickly so be careful).

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Mia informs Jacob that the next part of his training will involve being paired up with another summoner student whose focus is on healing magic. The two of them must explore the library paying respect to the elemental gods' statues scattered around the corridors. These are the end game summons Ramuh, Titan, Ifrit, Garuda, Fenrir and Shiva. There are lots more summons, but these ones are closely tied into the story and the summoners of this world worship them.

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Jacob's partner is a short girl with multicolored pigtails, named Trixi. Trixi's summon is a little white cat called Meow. He was inspired by a combination of my ex's cat who looked similar and Mew from Pokemon. In battles Jacob is the attacker and Trixi is the healer. Trixi's summon ability will heal the whole party a decent amount of health. But eats up MP.

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After touching each statue in order. Jacob and Trixi must escape the library. They pass through an area with shelves and books that actually resembles a library. This area will be important later.

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Jacob encounters a giant Scorpion. This is essentially a mini boss for this part of the game. As long as you didn't waste all your mp on beetles and other enemies while walking around you should be able to defeat this boss easy.

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Once the boss is dead you find Mia at the entrance to the Library. She congratulates you on a successful test and the story returns to Lucky again.

Walkthrough 6:
Midnight Toker

First off, I spent some time leveling up Lucky to level 8 off camera. I also bought some new gear and farmed some kick ass shoes from a rare monster in the park. Comment and I will post a video guide on finding the monster.

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Lucky leaves his apartment to find Hector waiting in the doorway to the apartment building. He and the crew have one last painting job in town. Lucky heads over to the job site. Hector says this is the last job in town and him and his family are moving to a different town with more opportunities. Lucky will need to find a new way to generate income. Fortunately, his life is about to change.

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On the way home from work Lucky encounters a P.I.G. The P.I.G. is looking for a dangerous fugitive in town. Lucky is shown a wanted poster and asked a few questions. (So, a Cheech lookalike gave us a weed plant and now the PIGs are looking for a Chong lookalike. Could this be the Toker Haze we are looking for?)

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The PIG says the fugitive was spotted near the old well in town. After heading home and changing out of work clothes, Lucky heads to investigate the old well. The well turns out to be an entrance into an old sewer system below the town. Lucky explores the sewer until he is attacked by a giant sewer rat.

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Lucky defeats the giant sewer rat and suddenly recognizes the smell of weed. Lucky discovers an old homeless looking man living down in the sewers. The homeless man offers Lucky a bong rip. At first Lucky is reluctant. The homeless man shows him his weed which is very good looking and smelling. Lucky takes a rip and is instant high off his ass.

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The PIGs show up suddenly looking to arrest Toker Haze. Of course, the homeless man who looks like Tommy Chong is Toker Haze. Lucky and Toker team up to defeat the PIGS. Basically all you have to do in this fight is keep yourself alive with food items. Toker can easily 1 hit kill all these enemies. He is controlled by the computer for this fight.

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Once the PIG fight is over, Lucky realizes he has finally found Toker Haze. Lucky reaches into his backpack and pulls out the weed plant. He tells Toker I think I have your weed plant and hands it to him.

Walkthrough 7:
The Avatar Absorber

Jacob wakes up to find a message written on the bulletin board for students. Study groups have been assigned to the library. Jacob does the usual trek to the library. (I promise this is the last time). Jacob approaches his study group. Issac the academy bully is bored of studying and wants to fight his avatar against someone else. Trixi tells him her avatar is for healing.

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Jacob tells Issac to shut up and leave the other students alone. Issac decides to turn his focus to Jacob. He calls him some names and then challenges him to a battle of avatars. Issac doesn't wait for Jacob to accept and attacks him head on.

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Jacob easily beats Issac. Issac has a dragon summon inspired slightly by Cubone in Pokemon. Torch is fire, Squirt is water, Sprout is earth/leaf and Issac's avatar is the fourth dragon that represents Earth/stone.

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After Jacob beats Issac Trixi tells the two to break it up. Suddenly Jacob cannot control his powers. Jacob absorbs Trixi's avatar Meow, shocking her and the rest of the students. Trixi is overcome with emotion and asks Jacob why he stole her avatar. Jacob did not intend to and feels awful.

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Issac takes the opportunity to cause problems and convinces Jacob he is evil and will be expelled from the Academy. He tells Jacob to run.

Walkthrough 8:
Toker's Task

Lucky informs Toker of what happened in the woods outside town and how he came across the plant. Lucky shows him the plant and Toker agrees to take care of it.

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Toker teaches Lucky about the Blaze Knights and THC. The Blaze Knights are a group of heroes who all gain superhuman abilities from smoking or ingesting weed. They used their cannabis inspired abilities to protect the people of the fire states. They are like Weed Jedis, Muskateers, Knights of the round table and X men all rolled into one.

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The evil King Basso outlawed cannabis and the Blaze Knights because he knew they would stand in his way of his true ambitions. To take over all the continents and rule the planet.

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Basso used his PIGS to destroy the knights home base and hunt down anyone who still smoked weed. Now more than a decade later the few knights left are in hiding.

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Toker informs Lucky he himself is a high-ranking Blaze Knight on the run. Toker can no longer go into town without encountering trouble from the local PIGS. So, he asks Lucky to do a job for him and promises to pay him in weed.

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Toker's bong was stolen from his apartment after he went into hiding. He needs Lucky to go to the smoke shop and track down the thieves.

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Lucky goes to the smoke shop and after threatening the clerk he is told about a local weed dealer named Dollar Bill Bob who is rumored to have the bong.

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Lucky visits Dollar Bill Bob who at first is uncooperative but some aggressive negotiations lead to Bob being more flexible. Bob reveals his business partner Joey Scarface has the bong. Bob tells Lucky in the future he will owe him a favor for giving Lucky the bong back.

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Lucky goes to Joey Scarface's apartment to pick up the bong. Joey laughs about Lucky threatening Bob and offers to hire him for work in the future. Another opportunity to get free weed. Lucky leaves Joey's house and heads towards the sewer to return the bong to Toker.

Walkthrough 9:
The Damsel in Distress

After meeting with Joey Scarface and retrieving Toker's bong, Lucky heads back towards the well to the sewer. Before he reaches the park, Lucky is approached by the mayor of Amethyst Town.

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A young woman has fallen through a broke sewer cover and fallen into the waters below. The town needs a hero to go into the sewers and rescue her.

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Lucky heads into the sewers and hears a woman screaming. (You can't return the bong to Toker without completing the quest to save this woman). Lucky searches the sewers and notices a path leading south in the direction the woman got carried away.

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Lucky finds a beautiful blond nurse being attacked by a pack of rats. Lucky kills the rats and introduces himself to the Nurse. The nurse is named Emily and is Kush Quest's version of a white mage hence the nurse's outfit. Before they can get more friendly an even bigger group of rats attack. (this is the first difficult fight in my opinion but as long as you bring extra food items you should be fine).

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Lucky and the nurse escape the sewers. Once above ground Nurse Emily assures Lucky, she can make it home from there. She thanks him for his help and tells him to come by the hospital some time for a free checkup or something...

Walkthrough 10:
The Fade

After rescuing Nurse Emily from the sewers, Lucky still needs to meet back up with Toker to return the bong he requested. Lucky heads down to the sewers to give Toker his bong. Toker offers Lucky a bong rip and then proceeds to tell him about the hidden utility room underneath them. This is where he grows his weed. Toker reveals a hidden ladder in his living area.

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Toker and Lucky head down the ladder. The utility room is lit up by florescent lights. Not the ideal grow lights but they get the job done. Unfortunately, the lights are on 24/7 and Toker explains he must make special arrangements turning off or covering the lights during the flowering stage.

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The plant Lucky gave to Toker is sitting in the middle of the room. Toker puts his hand out and closes his eyes. He takes a deep breath, and the plant begins to grow at a miraculous rate. In mere moments it becomes massive. Blowing Lucky's mind.

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Toker teaches Lucky about THC and the Fade. The fade is basically like the force in Star Wars. The fade is an energy all around us generated by life. It is a metaphysical and ubiquitous power. When you smoke weed and THC flows through your veins you become one with the Fade.

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​Toker tells Lucky he has a high THC count in his blood even when he hasn't recently smoked. Those who are born with high THC counts in their blood are able to tap into the Fade to develop special skills and abilities. Even superpowers. If Lucky started training, he too could have these abilities.

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Toker offers Lucky a deal. If Lucky helps Toker take care of the plant and agrees to run errands for Toker in town, Toker will give Lucky a share of the harvest and teach him the ways of the Blaze Knights. The ancient order of heroes sworn to use their THC/Fade inspired abilities for good.

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Lucky isn't sure about the whole Blaze Knight thing, but like all stoners he agrees to help for the weed. Then Toker gives Lucky his first bong, the one he retrieved from Joey Scarface. He tells Lucky he knows Lucky's father; they were friends, and the bong formerly belonged to him.

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Lucky's dad was always against Lucky smoking weed so he has a hard time not only believing his dad owned a bong but also that he would ever be friends with Toker. There is really no time to argue or discuss, Toker has a special mission for Lucky.

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Toker has an old police radio he listens to, to gather intel. According to the PIGS they are keeping someone very special prisoner in the local school. A summoner that King Basso has requested the capture of personally. It's up to Lucky to bust him out.

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Walkthrough 11:
Herbal Errand Boy

Despite the last walkthrough ending with Toker giving Lucky a rescue mission at the school, I recommend completing these story quests first as you will need to do a lot of fighting in the next part of the game.

 

Lucky goes over to Joey Scarface's home and Bob has a job for Lucky running a dime bag out to impatient customer. The customer complains the weed is short. Bob later admits it is. Then Lucky reports to Joey who also has some work for Lucky. There's a new drug dealer in town selling crappy weed and messing with innocent customers, Joey needs Lucky to put him out of business by any means necessary.

 

Lucky confronts the drug dealer in the alley behind the pawn shop. The dealer calls Lucky "Mighty Mouse" and says his own nick name is "El Gato".

 

(The whole Mighty Mouse reference is based on a real life story from my life. These older high school boys used to pick on my friends and I when we were in middle school. One time one of the high school boys was pushing my friend and threatening him. I ran in and shoved the high school boy so my friend could get away and we both ran off. From then on, those high school boys always called me Mighty Mouse when they saw me. )

 

Lucky defeats El Gato and returns to Joey for his reward. Back at Joey's Lucky gets paid. Both Joey and Bob tell Lucky to check back later for more work. At this point in the game, you now unlock the ability to buy weed from Joey.

Walkthrough 12:
Back to School Night Part 1

Toker gave Lucky a quest to break into the local school and help a mysterious person of interest escape. But before we do that there is a small detour I must recommend.

 

Head to the smoke shop and buy a scale. In Kush Quest you use your scale to separate weed into smokable quantities. When you first start out you can only smoke 1 nug at a time so whenever you buy/find a 5 sack or larger you have to use your scale to change it to nugs to be able to smoke it.

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Why is smoking important? Have you ever noticed you can only use Lucky's weapon skills a limited number of times before having to head home and rest? Every time you smoke a nug it refills some of your weapon skills. The better the weed the more it replenishes but for now all you can get is schwag.

 

Being able to replenish weapon skills is very useful when you start doing dungeons and quests that make it difficult to head home and back.

 

The other thing I recommend doing is going into the cafe and talking to Blake. He's the guy who looks a little like Nelson from the Simpsons. Blake will offer to sell you the combo to his locker in the school. Since you will be exploring the school you might as well buy the combo off Blake. There are some useful goodies inside his locker including an eighth and a one of kind bong.

 

Once you have your scale and the locker combo you are ready to go to the school. I would recommend loading up on food items and entering the school on full health/rest. The fights inside the school are unescapable meaning you will have to fight every PIG you encounter.

 

The only way to succeed this mission at lower levels is to spam weapon skills on the enemies and take a bong rip after every other fight to replenish your weapon skills. Good thing you picked up that eighth from Blake's locker.

 

At the entrance to the school you encounter a teacher who is being forced to work as a secretary for the PIGS. He is inspired by a teacher I had in Highschool that I really liked. He will eventually unlock the door and tell you a man named Jacob is on the third floor. That name sounds a little familiar... Once inside the school, you will find the locker on the first floor. It's marked by a pot leaf on the locker door. After that you want to head down the hall passing all the doors and bathrooms. At the end of the hall you will find stairs going upstairs.

 

On the second floor head right down the hall again and head up the stairs at the end of the hall. On the third floor head down the hall to a room blocked off by a PIG. Fight the pig and gain access to the room where you will find Jacob!

Kush Quest 2025 map 6 School.png

Walkthrough 12:
Back to School Night Part 2

As we last left off the story, Lucky was infiltrating the local school with the mission of rescuing a mystery man named Jacob. Lucky opens the door to the library and meets Jacob who is confused about who Lucky is. It doesn't matter though because Lucky has weed and smokes Jacob out which starts their epic friendship.

 

Unfortunately, A Pig storms the door and Lucky and Jacob prepare for battle. This fight can be tough because you don't get a chance to update Jacob's gear from back at the Academy and he has very low defense. Part of the challenge of this battle is maintaining an attack while keeping Jacob alive. Once you win this fight it's pretty easy because you can equip Jacob with better gear.

 

Jacob becomes your Defacto healer/utility damage dealer from this point on, so you need to keep him alive to escape the school. After you defeat the PIG don't forget to heal up on Jacob's bed in the back of the room.

 

Jacob says he can't leave without helping a scientist who is working against her will on the 2nd floor science lab. So, before you leave you have to head to the 2nd floor to the furthest classroom door. Once you locate Dr. Simon, she will explain that she cannot leave without destroying her research. The PIGs and King Basso have been using her studies for evil. She even briefly asks Lucky and Jacob where they think the PIGs come from? You will learn about that much later.

 

(Dr Simon is based on a real-life science teacher I had in Highschool.)

 

Dr Simon instructs Lucky to head down the hall to the other lab and set fire to the school using the Bunson burner. Once they set the school on fire they can escape using a fire escape on the roof. Lucky sets the fire, and they head up to the roof where they are confronted by the local PIG leader and a few troops. This fight is actually easier than the first fight if you properly equip Jacob.

 

After you defeat the PIGs head down the fire escape. The fire escape breaks, and you fall to your doom. Or not. You wake up in the local hospital under the care of Nurse Emily. She says she found you passed out in a bush.

Walkthrough 13:
When Jacob met Toker

This video is mostly just dialogue, but I will summarize it for you. After escaping the school and rescuing Jacob, Lucky and Jacob head back to Toker in the sewers. Toker has heard over the police radio that Lucky set the school on fire. Lucky explains they had to burn down important research that would be used for evil.

 

Jacob tells Toker and Lucky what happened at the academy and why he had to leave. Jacob has the unique ability to absorb and learn other summoner's summons. This may be why King Basso is after him.

 

Toker shows Lucky and Jacob a recent newspaper clipping. King Basso wants to excavate the countries ancient Elemental Crystal in hopes of creating a weapon to be used against the other elemental nations.

 

King Basso claims the other nations are planning attacks on the Fire nation and they need to build weapons to defend themselves. In reality he wants to use the weapon for world domination.

 

Toker says they have a bigger problem. The rare giant weed plant they are growing is having problems and Toker needs a special book that was stolen from his apartment in town. It's up to Lucky and Jacob to find the book and save the plant/planet.

Walkthrough 14:
Hospital Bill Bob

Lucky is asked to investigate the whereabouts of Toker's old gardening book. Lucky's first stop is Joey Scarface's apartment. Joey tells Lucky that Bob has been jumped by the rival weed dealers in town. Bob is requesting Lucky visit him in the hospital.

 

Lucky goes to the hospital to find Bob in bed. He asks Lucky to run his business while he is recovering. Lucky agrees and his first task is meeting Bob's weed source at the train station. At the train station the rival dealers attack Lucky as he is meeting Bob's contact. Lucky defeats them and brings the weed back to Bob.

 

The next few missions are just jobs delivering weed to Bob's regular customers. After you do that Bob requests you go and pay the rival dealers a visit at the train station. Once that is done Bob says he can relax. Lucky asks where Toker's book is and Bob reveals Joey might have it.

Walkthrough 15:
Gardeners and Blacksmiths

Lucky and Jacob continue their search for Toker's lost growing manual. They meet with Joey who informs them he sold the book to the school's gardener. Lucky and Jacob head to the school groundskeepers shed on campus. No one is home but obviously the groundskeeper has tried a few tricks from the book because the room is overgrown with wild plants. After a kick battle with the monster plants, Lucky finds the grow manual and heads back to Toker. Toker informs them they need to find somewhere new to grow the plant. 

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Toker gives Lucky plans for a sword and tells him to find the local blacksmith in town. At the Smith shop Lucky shows the Blacksmith the plans. He recognizes them as plans for a Blaze Knight sword which is banned. He tells Lucky he must fetch ore to build the sword. After picking up a pick axe from the shop Lucky heads to the sewers to find ore. Once he finds the ore he heads back to the smith shop. The smith makes Lucky the sword with a little help. He asks for the leftover ore as payment and Lucky agrees. Lucky receives his very first sword allowing you to equip Lucky with swords from now on. 

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Walkthrough 16:
Med Man

Lucky meets up with his Nurse friend at the local hospital. She needs help providing weed to her medical marijuana patients. Lucky is tasked with delivering sacks to several town residents secretly. His first patient is Adam outside the local cafe. Adam has trouble stimulating his appetite. Next Lucky brings some bud to the desk of a local businesswoman working at city hall. He stashes the weed in her desk and finds the money waiting for him. Lucky also has to provide cannabis to the stables as medicine for the ponitas. 

 

Last but not least Lucky helps out an elderly cancer patient who can't afford medicine. The old man thanks Lucky before mentioning his actions remind him of the heroic Blaze Knights from the past. Once returning to Nurse Emily Lucky is asked to meet with a potential new patient and interview him to find out his symptoms. Lucky meets with the man in the woods only to discover it is a trap setup by the local dealers. They don't appreciate Nurse Emily helping people get weed instead of buying it from them.

 

Lucky defeats the gang member and rushes back to the hospital to find out Emily has been kidnapped. 

Walkthrough 17:
A Nurse in Need

The video starts off recapping what happened with Nurse Emily. She was kidnapped by the local drug dealer gang. Lucky is told by one of the other nurses a lead in town. A local plumber who has been inside the dealer's home base. Lucky goes to the plumber's house and after some talking he convinces the plumber to tell him about the dealers. The dealers have a grow op in the local mansion in town. Their boss, a shadowy figure called Boss Ray, is desperate for new genetics for his weed grow op. If Lucky wants to get inside he will need a weed plant clone as bait.

 

Lucky knows where he can get a clone and heads into the sewer to find Toker. Lucky pleads with Toker to give him a clone to use as a bait. Toker reluctantly agrees but makes Lucky promise he will do everything in his power to prevent the gang from getting the clone. 

Walkthrough 18:
The Grow Op Part 1

In the last walkthrough, the evil Boss Ray ordered his cholo thugs to kidnap Nurse Emily and take her to his mansion. The only way into the Mansion is offering to trade a weed clone for the mansions secret grow op. 

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Lucky and Jacob head to the mansion in Amethyst Town. They show the clone they acquired from Toker to a guard watching from the security cameras and they are let inside. You fight with the guard and then you are free to wander the grow op. You want to head to the northside of the building to the stairs going to the 2nd floor. 

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Once upstairs you want to head west and then south then East through the bar and bathrooms basically forming a big circle to Ray's bedroom in the NE corner of the map. After a fight with a few gangsters Lucky and Jacob make it upstairs to Ray's bedroom where they find Emily hogtied on the bed and Ray waiting for them. 

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Ray tells Lucky that the plant he has is no ordinary plant and whoever gave it to Lucky has not be completely honest about it. The plant is called God's Gift and it can trigger special abilities in certain people when smoked for the first time. Ray offers Lucky a job working for him and promises to teach Lucky about the Blaze Knights. 

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Lucky refuses and demands Ray and him settle up like men. Ray orders his henchmen "The Twins" Lil bit and Lotta bit to take care of Lucky and Jacob. Lucky and Jacob defeat the Twins but Ray has escaped, he leaves behind the keys to the grow room in the basement. 

Kush Quest 2025 map 7 The Grow Op.png

Walkthrough 18:
The Grow Op part 2

After defeating Ray's henchmen "The Twins" Lucky heads down to the grow op in the basement. After wandering around the grow room, Lucky confronts Ray.

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This is a two part fight. First you will fight Ray's mutant weed plant monster. Then you fight Ray. Make sure you conserve Jacob and Emily's MP knowing you have the second fight against Ray. 

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Kush Quest 2025 map 102 Grow Rooms.png

Walkthrough 19:
The Meeting

This video/walkthrough is mainly just cutscenes and talking to NPCs. Basically after gaining ownership of the grow op, You have to go tell Toker in the sewer and then everyone meets up at the grow op to discuss their plans. Nurse Emily joins them. Apparently the grow op was damaged by Ray as he left and will require a few missions to get things fixed.​

Walkthrough 20:
Waterboy

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There is a secret hatch that leads to the sewers. It can be found by using the computer in the grow room. Lucky and Jacob head down into the sewers through a secret hatch in the grow op.  Once you enter the sewer hug the East wall and head south until you reach a mining spot. Then head west. There will be a small bridge West leading to a platform and another bridge going North. You should see a giant Alligator coming your way. 

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After some exploring, they come face to face with a giant sewer gator inspired by Los Angeles's own Reggie the Alligator. After defeating Reggie, Lucky turns the water back on for the grow op and heads back up to see what Toker needs next. To leave just head back the way you came. You can sell Reggie's gator meat for decent money or save it long term and use it in a special side quest (it's worth saving). 

k the way you came. You can sell Reggie's gator meat for decent money or save it long term and use it in a special side quest (it's worth saving). 

Kush Quest 2025 map 3 Sewers.png

Walkthrough 21:
Let there be Lights

Lucky is tasked with acquiring special light bulbs to get the grow op up and running. Toker mentions the school uses the same bulbs and Lucky might be able to find some in a utility closet. Lucky and Jacob adventure back into the burned school. 

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Once in the school you want to head into the closest classroom door. Walk around the desks to get to the East side of the room and walk through a hole to the other classroom. Walk around more desks and head out the East classroom's door on the south side of the room. Head down the hallway towards the stairs. The Utility room will be to the right of the stairs.  

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After maneuvering around some debris, they eventually find the utility closet. Before they can grab the bulbs, they are attacked by an evil spirit. Lucky and Jacob defeat the evil spirit and grab the bulbs. Head back out the way you came in through the hallway and classrooms. They escape the school and meet up with Toker in the sewer to get briefed on their next mission restoring the grow op.

Walkthrough 22:
Super Soil Brothers

 After collecting the light bulbs needed for the grow op, Toker tasks Lucky and Jacob with gathering some special soil found in Amethyst Woods. There is just one problem. The Pigs are not letting anyone out of the city into the woods. 

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Toker tells Lucky there is a secret trail leading to the woods. They just need to find a way to trim some overgrown bushes. The path is in the NW corner of the Amethyst Town. Once you check out the path, head to the blacksmith. Buy a hatchet used for cutting bushes. Then head back to the path. Equip the hatchet and then check the bush blocking the path.

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Make sure you re-equip your sword before heading through the path. Once in Amethyst woods keep heading West until you come to a collection of purple trees. The soil will be in a bucket in front of a scary looking tree. We will check out the tree in a later quest. Once you get the soil head back to Toker at the grow op the same way you came.

Walkthrough 23:
Chef's Special

Once you have opened up the secret route into Amethyst woods, a number of new side quests in town become available. So let's take a break from the grow op setup to do a few important side quests. 

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Chef Ramsey needs help cooking Thanksgiving Dinner. Your first mission is to hunt down a wild turkey in Amethyst woods. The turkey is usually found near the main road leading into town. It can sometimes be found slightly south of the road.

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 Once you kill the turkey head back to Amethyst Cafe for your next assignment. Chef needs bread for the breadcrumbs in his stuffing. Head over to the Vons, the bread is on the shelf. 

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Then head back to the cafe. The final task is getting Chef's trusted knife from his home. A quick trip into his home kitchen and you will find the knife. Head back to the cafe and you have finished the quest.

Walkthrough 24:
Horsing Around

This is an important side quest because it will unlock Ponita (horse) riding and animal riding in general. Ponitas are like mini horses that come in different colors and patterns. Riding animals is handy for traversing wild areas where skateboards and vehicles cannot go. Eventually you can unlock your own stable and various animals to call upon and ride.

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You start this mission at the Amethyst town stables. Go inside and talk to the owner who looks like a cowboy. He will offer you work around the stable and to meet him outside. Once you get outside, he tells you one of his beasts has gone missing and he needs help to find her in Amethyst Woods. 

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Head out to Amethyst Woods through the secret park passage in the NW corner of Amethyst Town. In Amethyst Woods head south to the main road and then follow it south and then west and then northwest. The ponita should be somewhere in that area. 

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After you find the ponita you only need to ride it over to the stable in Amethyst Woods. It's in the East center of the map just below the entrance to Amethyst town on the main road. When you return the ponita, Ponita Paul will give you an animal riding license. 

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You can now rent ponitas in town and ride them on the main map. This will help with anymore quests you get in Amethyst woods and beyond.

Walkthrough 25:
Aithon

After you unlock ponita riding you will be eligible to unlock your own ponita and stable. First off grab a rental ponita in Amethyst town. Once in Amethyst woods travel along the dirt path north to Cannabis Canyon. In Cannabis Canyon head north in between the various mountains to the Ponita Ranch. 

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You will find Aithon near the barn in a pen alone. Talk to the woman next to his pen. She will tell you how no one is able to ride or tame the horse. Head over to the blond woman working on the ranch. She will rent you another ponita. Once you are back in Cannabis Canyon, head west to the North West corner of the map. 

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Once you in are the Highlands You will head south then north up some stairs. Then west until you find the dirt path. Then South down the stairs. Keep heading south and around the bottom of the mountain to the east. Down some more stairs and then north. 

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You will find a small pond with an interesting leaf. Grab the horseleaf then head back to Cannabis Canyon and the ranch. At the ranch approach the pen with Aithon and suddenly he has a different response to you. Give him the horseleaf. Ponita Paulina will suggest you try riding the horse and gives you a saddle.

 

Equip the saddle like you would a weapon. 

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Then approach Aithon. You will trigger a battle. Regular attacks and abilities won't do damage. You have to do the saddle attack with Lucky until the ponita is tamed. Once you tame Aithon, Ponita Paulina tells you about a race where you can win the horse.... To be continued.

Kush Quest 2025 map 82 Cannabis Canyon_e

Walkthrough 26:
The Race

 I really should not have to explain this video too much. After you tame Aithon the flaming horse at the Ponita ranch north of Canna Canyon, you will be eligible to race in the big event. Talk to the owner of the ranch and he will offer you the chance to enter the race for fifty bucks. 

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This is the first race and it's very easy. Just stay inside the cones and don't bump your opponents. The prize for the race is Aithon the ponita and a free stable to use at the ranch. Once you get the stable you can update it and start gathering new animals.

Kush Quest 2025 map 115 Cannabis Canyon_

Walkthrough 27:
Date Night

This walkthrough does not have anything to do with the main story. This is just a side quest that lets you bang Nurse Emily. Start off by talking to her in the Grow Op Mansion in Amethyst Town. She will tell you to meet her in the cafe. 

At the Cafe, she will tell you she likes sweets. Go to Chef Boyardee behind the counter and buy a cupcake. Go talk to Emily again and it will start the cutscene for date night.

Walkthrough 28:
The Need for Seed

 You were able to fix the plumbing for water. You stole bulbs for the lights. You even got secret special soil. Now all you need is love. 

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Just kidding you need seeds. Toker tells Lucky about a secret stash of confiscated seeds in the Pigs supply station near the train. Lucky heads over to the supply station. Soon he discovers the Pigs use the station to be lazy and take naps on duty. They don't appreciate Lucky disturbing them and attack. 

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After beating the Lazy Pigs, Lucky searches the evidence lockers to find the seeds. Lucky takes the seeds to Toker in the sewers. Unfortunately we have another problem. The plant is infested with Spider mites. Lucky and Jacob must defeat the pests to save the plants.

Walkthrough 29:
How to Unlock Sprout

How to Unlock Sprout Once Amethyst Woods is opened up and you have a hatchet, you will be able to unlock the summon Sprout, assuming you did not choose Sprout to begin with. If you selected Sprout, you will be able to unlock Torch instead.

 

Head to Amethyst Woods. There is a cave blocked by trees just west of the stables. Equip your hatchet to cut down the trees. Don't forget to change your weapon back to your normal weapon.

 

Enter the cave and take the right path. Keep heading North and East when possible. Once you find a path that is blocked by rocks head West and you will find a chest, egg and book.

 

The chest contains a bong. The Egg is for your summon and the book shows you how to awaken the summon from the egg.

 

If you are unlocking Sprout you will head to Amethyst woods next to the scary tree where you found the grow op soil.

 

If you are unlocking Torch you will head to Amethyst Town Blacksmith and throw the egg in his hearth.

 

Either choice will end up with a battle against the summon you are unlocking. It is a solo battle with Jacob; Lucky is removed from the party for this battle. If you are fighting Sprout I recommend using Torch as your summon. If you are fighting Torch I recommend using Squirt as your summon.

 

If you don't have Squirt yet I recommend skipping this video and watching Walkthrough 30. Then coming back to this video. Or gathering the egg and then waiting to fight each summon with the appropriate counter summon.

 

These battles are difficult if you do not use the right summon. For those who do not understand elemental weakness and need a hint.

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Torch (fire) weak to Squirt (water) strong to Sprout (earth)

Squirt (water) weak to Sprout (earth) strong to Torch (fire)

Sprout (earth) weak to Torch (fire) strong to Squirt (water)

Walkthrough 30:
How to Unlock Squirt

I recommend having unlocked Sprout before attempting to fight Squirt. These battles are difficult if you do not use the right summon. 

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For those who do not understand elemental weakness and need a hint. 

 

Torch (fire) weak to Squirt (water) strong to Sprout (earth) 

Squirt (water) weak to Sprout (earth) strong to Torch (fire) 

Sprout (earth) weak to Torch (fire) strong to Squirt (water) 

 

Start off by inspecting a book in the living room area at the grow op mansion. Jacob will ask you for a favor. He is looking for a book about Summoners that he believes is stored in a library at City Hall. 

 

Head to City Hall. Inside a secretary (mayors aid) will be blocking the path to the library. You will need to pull the fire alarm to distract her. The book you are looking for is straight ahead. But don't leave just yet.

 

Head East and you will find a dragon's egg on a pedestal. Steal it! 

 

If the Egg is blue Leave and go to the sewers. You want to go to the same place you fought Reggie the Alligator. The place where you turned on the water for the grow op a few missions back. If you walk to the water's edge you will be prompted to toss the egg in the water. Toss the egg in the water for a cutscene and to trigger the battle with Squirt. Once you beat him you will unlock Squirt. 

 

If the Egg is red leave and go to the blacksmith shop instead. Throw the egg in the blacksmith's hearth. This will trigger the fight against Torch to unlock Torch. 

Walkthrough 31:
Boogers

 Lucky returns to the grow op to find Emily waiting by the door. She tells Lucky that Dollar Bill Bob has come by the grow op looking for Lucky. He requests Lucky meet him at Joey Scarface's apartment. 

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When Lucky arrives at Joey's apartment, he finds an ambush waiting for him. Bob tells Lucky he knows all about the grow op and Lucky being the new owner. From now on Lucky must give Bob and Joey all the weed he grows or they will kill him and his friends and take over the grow op. 

 

Lucky heads home to tell Toker. Toker has bad news as well. He has discovered trim marks on the plants in the grow op. Someone snuck into the grow op and stole some of the plants. Lucky investigates the grow op to discover a trail leading to the sewers. He follows the clues through the sewer to a ladder. At the top of the ladder is someone's house. Lucky confronts the thief. They fight and Lucky wins. 

 

The thief reveals that he is working for Ray, Bob and Joey who have formed an alliance against Lucky. They have a secret grow op in Amethyst Woods. The thief doesn't know where the grow op is but he knows Bob keeps a map in his house... 

Walkthrough 32:
Part 1 Search and Destroy

The thief formerly known as Boogers revealed to Lucky that Bob had a map detailing the location of his secret outdoor grow op. Lucky heads over to Bob's house and steals the map.

 

Lucky meets up with Toker back at the mansion to discuss their next move. Toker tells Lucky to track down the hidden grow op and burn it to the ground.

 

Using the map Lucky finds the grow ops secret entrance through a hidden passage. Once inside the woods Lucky can hear the familiar and unfriendly bark of Joey Scarface's evil dog.

 

After running through the woods to escape the dog, Lucky and Jacob come face to face with the murderous monster mutt. They have only one choice to fight it.

Walkthrough 32:
Part 2 Burning Bush

After defeating Joey's dog, Lucky and Jacob discover the outdoor grow op. By clicking the bottles of alcohol near the fire pit you can start a fire in the fire pit. Click the fire pit and then walk over to the weed plants. You will be given the option to set them on fire.

 

After setting all the plants on fire Lucky needs to escape. Joey stands in the way. He says once he kills Lucky and Jacob, he is going to take over the mansion grow op.

 

Lucky and Jacob battle Joey. Joey runs away before he can be killed. The smoke from the burning weed plants is starting to have an effect on Lucky. As he wanders the woods he starts to hallucinate.

 

Suddenly Lucky is transported to his hometown block. He walks towards his family home to find the block on fire. Then he sees both his parents attacked on the sidewalk. King Basso and his red haired henchmen stand over the bodies. King Basso commands his troops to kill Lucky.

 

Lucky wakes up in his bed. The trip back home was just a dream...

© 2024 Dankerfader 

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