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Kush Quest Walkthroughs
Walkthroughs, Instructions and Tutorials for my video game Kush Quest


Walkthrough 27: Date Night
This walkthrough does not have anything to do with the main story. This is just a side quest that lets you bang Nurse Emily. Start off by talking to her in the Grow Op Mansion in Amethyst Town. She will tell you to meet her in the cafe. At the Cafe, she will tell you she likes sweets. Go to Chef Boyardee behind the counter and buy a cupcake. Go talk to Emily again and it will start the cutscene for date night.

Dankerfader
Oct 21, 20251 min read


Walkthrough 26: The Race
I really should not have to explain this video too much. After you tame Aithon the flaming horse at the Ponita ranch north of Canna Canyon, you will be eligible to race in the big event. Talk to the owner of the ranch and he will offer you the chance to enter the race for fifty bucks. This is the first race and it's very easy. Just stay inside the cones and don't bump your opponents. The prize for the race is Aithon the ponita and a free stable to use at the ranch. Once you g

Dankerfader
Oct 21, 20251 min read


Walkthrough 25: Aithon
After you unlock ponita riding you will be eligible to unlock your own ponita and stable. First off grab a rental ponita in Amethyst town. Once in Amethyst woods travel along the dirt path north to Cannabis Canyon. In Cannabis Canyon head north in between the various mountains to the Ponita Ranch. You will find Aithon near the barn in a pen alone. Talk to the woman next to his pen. She will tell you how no one is able to ride or tame the horse. Head over to the blond woman wo

Dankerfader
Oct 21, 20252 min read


Walkthrough 24: Horsing Around
This is an important side quest because it will unlock Ponita (horse) riding and animal riding in general. Ponitas are like mini horses that come in different colors and patterns. Riding animals is handy for traversing wild areas where skateboards and vehicles cannot go. Eventually you can unlock your own stable and various animals to call upon and ride. You start this mission at the Amethyst town stables. Go inside and talk to the owner who looks like a cowboy. He will offer

Dankerfader
Oct 21, 20251 min read


Walkthrough 23: Chef's Special
Once you have opened up the secret route into Amethyst woods, a number of new side quests in town become available. So let's take a break from the grow op setup to do a few important side quests. Chef Ramsey needs help cooking Thanksgiving Dinner. Your first mission is to hunt down a wild turkey in Amethyst woods. The turkey is usually found near the main road leading into town. It can sometimes be found slightly south of the road. Once you kill the turkey head back to Amethy

Dankerfader
Oct 21, 20251 min read


Walkthrough 22: Super Soil Brothers
After collecting the light bulbs needed for the grow op, Toker tasks Lucky and Jacob with gathering some special soil found in Amethyst Woods. There is just one problem. The Pigs are not letting anyone out of the city into the woods. Toker tells Lucky there is a secret trail leading to the woods. They just need to find a way to trim some overgrown bushes. The path is in the NW corner of the Amethyst Town. Once you check out the path, head to the blacksmith. Buy a hatchet used

Dankerfader
Oct 21, 20251 min read


Walkthrough 21: Let there be lights
Lucky is tasked with acquiring special light bulbs to get the grow op up and running. Toker mentions the school uses the same bulbs and Lucky might be able to find some in a utility closet. Lucky and Jacob adventure back into the burned school. Once in the school you want to head into the closest classroom door. Walk around the desks to get to the East side of the room and walk through a hole to the other classroom. Walk around more desks and head out the East classroom's doo

Dankerfader
Oct 21, 20251 min read


Walkthrough 20: The Waterboy
There is a secret hatch that leads to the sewers. It can be found by using the computer in the grow room. Lucky and Jacob head down into the sewers through a secret hatch in the grow op. Once you enter the sewer hug the East wall and head south until you reach a mining spot. Then head west. There will be a small bridge West leading to a platform and another bridge going North. You should see a giant Alligator coming your way. After some exploring, they come face to face with

Dankerfader
Oct 21, 20251 min read


Walkthrough 19: The Meeting
This video/walkthrough is mainly just cutscenes and talking to NPCs. Basically after gaining ownership of the grow op, You have to go tell Toker in the sewer and then everyone meets up at the grow op to discuss their plans. Nurse Emily joins them. Apparently the grow op was damaged by Ray as he left and will require a few missions to get things fixed.

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Oct 21, 20251 min read


Walkthrough 18: The Grow op Part 2
After defeating Ray's henchmen "The Twins" Lucky heads down to the grow op in the basement. After wandering around the grow room, Lucky confronts Ray. This is a two part fight. First you will fight Ray's mutant weed plant monster. Then you fight Ray. Make sure you conserve Jacob and Emily's MP knowing you have the second fight against Ray.

Dankerfader
Oct 21, 20251 min read


Walkthrough 18: The Grow Op Part 1
In the last walkthrough, the evil Boss Ray ordered his cholo thugs to kidnap Nurse Emily and take her to his mansion. The only way into the Mansion is offering to trade a weed clone for the mansions secret grow op. Lucky and Jacob head to the mansion in Amethyst Town. They show the clone they acquired from Toker to a guard watching from the security cameras and they are let inside. You fight with the guard and then you are free to wander the grow op. You want to head to the n

Dankerfader
Oct 21, 20252 min read


Walkthrough 17: A Nurse in Need
The video starts off recapping what happened with Nurse Emily. She was kidnapped by the local drug dealer gang. Lucky is told by one of the other nurses a lead in town. A local plumber who has been inside the dealer's home base. Lucky goes to the plumber's house and after some talking he convinces the plumber to tell him about the dealers. The dealers have a grow op in the local mansion in town. Their boss, a shadowy figure called Boss Ray, is desperate for new genetics for h

Dankerfader
Oct 21, 20251 min read


Walkthrough 16: Med Man
Lucky meets up with his Nurse friend at the local hospital. She needs help providing weed to her medical marijuana patients. Lucky is tasked with delivering sacks to several town residents secretly. His first patient is Adam outside the local cafe. Adam has trouble stimulating his appetite. Next Lucky brings some bud to the desk of a local businesswoman working at city hall. He stashes the weed in her desk and finds the money waiting for him. Lucky also has to provide cannabi

Dankerfader
Oct 21, 20251 min read


Walkthrough 15: Gardeners and Blacksmiths
Lucky and Jacob continue their search for Toker's lost growing manual. They meet with Joey who informs them he sold the book to the school's gardener. Lucky and Jacob head to the school groundskeepers shed on campus. No one is home but obviously the groundskeeper has tried a few tricks from the book because the room is overgrown with wild plants. After a kick battle with the monster plants, Lucky finds the grow manual and heads back to Toker. Toker informs them they need to f

Dankerfader
Oct 21, 20251 min read


Walkthrough 14: Hospital Bill Bob
Lucky is asked to investigate the whereabouts of Toker's old gardening book. Lucky's first stop is Joey Scarface's apartment. Joey tells Lucky that Bob has been jumped by the rival weed dealers in town. Bob is requesting Lucky visit him in the hospital. Lucky goes to the hospital to find Bob in bed. He asks Lucky to run his business while he is recovering. Lucky agrees and his first task is meeting Bob's weed source at the train station. At the train station the rival dealers

Dankerfader
Oct 21, 20251 min read


Walkthrough 13: When Jacob met Toker
This video is mostly just dialogue, but I will summarize it for you. After escaping the school and rescuing Jacob, Lucky and Jacob head back to Toker in the sewers. Toker has heard over the police radio that Lucky set the school on fire. Lucky explains they had to burn down important research that would be used for evil. Jacob tells Toker and Lucky what happened at the academy and why he had to leave. Jacob has the unique ability to absorb and learn other summoner's summons.

Dankerfader
Oct 21, 20251 min read


Walkthrough 12: Back to School Night Part 2
As we last left off the story, Lucky was infiltrating the local school with the mission of rescuing a mystery man named Jacob. Lucky opens the door to the library and meets Jacob who is confused about who Lucky is. It doesn't matter though because Lucky has weed and smokes Jacob out which starts their epic friendship. Unfortunately, A Pig storms the door and Lucky and Jacob prepare for battle. This fight can be tough because you don't get a chance to update Jacob's gear from

Dankerfader
Oct 21, 20252 min read


Walkthrough 12: Back to School Night Part 1
Toker gave Lucky a quest to break into the local school and help a mysterious person of interest escape. But before we do that there is a small detour I must recommend. Head to the smoke shop and buy a scale. In Kush Quest you use your scale to separate weed into smokable quantities. When you first start out you can only smoke 1 nug at a time so whenever you buy/find a 5 sack or larger you have to use your scale to change it to nugs to be able to smoke it. Why is smoking impo

Dankerfader
Oct 21, 20252 min read


Walkthrough 11: Herbal Errand Boy
Despite the last walkthrough ending with Toker giving Lucky a rescue mission at the school, I recommend completing these story quests first as you will need to do a lot of fighting in the next part of the game. Lucky goes over to Joey Scarface's home and Bob has a job for Lucky running a dime bag out to impatient customer. The customer complains the weed is short. Bob later admits it is. Then Lucky reports to Joey who also has some work for Lucky. There's a new drug dealer in

Dankerfader
Oct 21, 20251 min read


Walkthrough 10: The Fade
After rescuing Nurse Emily from the sewers, Lucky still needs to meet back up with Toker to return the bong he requested. Lucky heads down to the sewers to give Toker his bong. Toker offers Lucky a bong rip and then proceeds to tell him about the hidden utility room underneath them. This is where he grows his weed. Toker reveals a hidden ladder in his living area. Toker and Lucky head down the ladder. The utility room is lit up by florescent lights. Not the ideal grow lights

Dankerfader
Oct 21, 20252 min read
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